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Storyline 360

Role Title

I'm a paragraph. Click here to add your own text and edit me. It’s easy. Just click “Edit Text” or double click me to add your own content and make changes to the font. I’m a great place for you to tell a story and let your users know a little more about you.

Captivate

Role Title

I'm a paragraph. Click here to add your own text and edit me. It’s easy. Just click “Edit Text” or double click me to add your own content and make changes to the font. I’m a great place for you to tell a story and let your users know a little more about you.

Instruction Manuals

Role Title

I'm a paragraph. Click here to add your own text and edit me. It’s easy. Just click “Edit Text” or double click me to add your own content and make changes to the font. I’m a great place for you to tell a story and let your users know a little more about you.

Design

Role Title

I'm a paragraph. Click here to add your own text and edit me. It’s easy. Just click “Edit Text” or double click me to add your own content and make changes to the font. I’m a great place for you to tell a story and let your users know a little more about you.

Role Title

I'm a paragraph. Click here to add your own text and edit me. It’s easy. Just click “Edit Text” or double click me to add your own content and make changes to the font. I’m a great place for you to tell a story and let your users know a little more about you.

Portfolio

My personal goal when creating a training or learning module is not only to convey the content of the curriculum, but to also create an engaging and visually pleasant experience for the user.

 

The samples and techniques below can be blended together to create a custom learning experience for a single student or an entire corporate team.

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Instructional Design training modules create a self-guided learning experience to allow learners to progress at their own pace and increase engagement and motivation.

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Gamification involves using game mechanics in non-game instruction to increase engagement and motivation in learners. The following samples are just some of the ways you can add gamification to your lessons.

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Instructional Videos can distribute learning content to a large audience in an easy-to-digest, learner-friendly, audio/visual context.

Short videos can keep your learner engaged and focused on a topic that needs visual demonstration or mass appeal.

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An Instruction Manual, or users guide, is commonly a printed or PDF version of a step-by-step guide to accomplish a job or task. When used in tandem with a ID module, it can create a resource to find common questions or facts quickly without referring back to the module.

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In a world where the internet is king, there will often still be a need for printed content and advertising style presentation.

Print design needs quickly convey your message in an eye-catching, informative format that will still fit on your desired medium.

Video editing skills can make or break the content of your ID project. While an often-overlooked skill, editing creates the flow and heartbeat of a project. Keeping your pacing and the emotional feel of a project keeps your learner engaged and focused.

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